Jarvan IVVSRammus
What decides the jungle matchup: Jarvan IV vs Rammus in League of Legends
What decides the jungle
A tactical read of the jungle matchup, written from LaneDiff's champion notes: what each champion threatens, and the one thing to do about it before three minutes. It is analysis, not a match sample, so there is no win rate on this page.
Both are early ganker champions in this lane: Hunts kills at levels two to four, so the first wards and a safe wave decide the lane.
Jarvan IV
jungle · Early ganker
His flag-and-drag lands from range. Stand behind your minions and ward river at 2:30.
Window: before three minutes
E-Q crosses distance no normal gank can, so hugging your own minion line and early river vision beat the knock-up.
Rammus
jungle · Early ganker
He rolls in faster than you can react. Ward river early and don't push without vision.
Window: before four minutes
Powerball closes gank distance instantly from level two; Rammus punishes auto-attackers hardest, so vision, not trades, is the counter.
Jarvan IV vs Rammus: Common Questions
- Who wins Jarvan IV vs Rammus?
- LaneDiff has not analysed enough ranked jungle games of Jarvan IV against Rammus to publish a win rate, and does not estimate one. What decides the lane is which player respects the other's threat first. Jarvan IV: His flag-and-drag lands from range. Stand behind your minions and ward river at 2:30. Rammus: He rolls in faster than you can react. Ward river early and don't push without vision.
- How do you play the Jarvan IV Rammus matchup?
- Jarvan IV and Rammus are both early ganker champions in the jungle matchup: Hunts kills at levels two to four, so the first wards and a safe wave decide the lane. E-Q crosses distance no normal gank can, so hugging your own minion line and early river vision beat the knock-up. Powerball closes gank distance instantly from level two; Rammus punishes auto-attackers hardest, so vision, not trades, is the counter.
- What should I know about Rammus vs Jarvan IV?
- Rammus and Jarvan IV are both early ganker champions: Hunts kills at levels two to four, so the first wards and a safe wave decide the lane. What separates them is what each one does with it. Rammus: He rolls in faster than you can react. Ward river early and don't push without vision. Jarvan IV: His flag-and-drag lands from range. Stand behind your minions and ward river at 2:30.
- How do I beat Rammus as Jarvan IV?
- Powerball closes gank distance instantly from level two; Rammus punishes auto-attackers hardest, so vision, not trades, is the counter. He rolls in faster than you can react. Ward river early and don't push without vision. LaneDiff's live scan then tells you which Rammus you have drawn: their recent form on the champion, whether they are on a loss streak, and whether they are smurfing, because the player in front of you moves the odds more than the matchup does.