FiddlesticksVSJarvan IV

What decides the jungle matchup: Fiddlesticks vs Jarvan IV in League of Legends

What decides the jungle

A tactical read of the jungle matchup, written from LaneDiff's champion notes: what each champion threatens, and the one thing to do about it before three minutes. It is analysis, not a match sample, so there is no win rate on this page.

Fiddlesticks

jungle · Farming scaler

Clears camps rather than ganking early, which leaves the lanes free to play forward before six.

He farms to six, then ults from fog. Ward the deep brush near your lane before then.

Fiddlesticks' Crowstorm from unwarded fog is the whole champion; his effigies fake wards, so real deep vision before 6:00 decides lanes.

Jarvan IV

jungle · Early ganker

Hunts kills at levels two to four, so the first wards and a safe wave decide the lane.

His flag-and-drag lands from range. Stand behind your minions and ward river at 2:30.

Window: before three minutes

E-Q crosses distance no normal gank can, so hugging your own minion line and early river vision beat the knock-up.

Fiddlesticks vs Jarvan IV: Common Questions

Who wins Fiddlesticks vs Jarvan IV?
LaneDiff has not analysed enough ranked jungle games of Fiddlesticks against Jarvan IV to publish a win rate, and does not estimate one. What decides the lane is which player respects the other's threat first. Fiddlesticks: He farms to six, then ults from fog. Ward the deep brush near your lane before then. Jarvan IV: His flag-and-drag lands from range. Stand behind your minions and ward river at 2:30.
How do you play the Fiddlesticks Jarvan IV matchup?
It is a jungle matchup between a farming scaler and an early ganker. Fiddlesticks' Crowstorm from unwarded fog is the whole champion; his effigies fake wards, so real deep vision before 6:00 decides lanes. E-Q crosses distance no normal gank can, so hugging your own minion line and early river vision beat the knock-up.
What should I know about Jarvan IV vs Fiddlesticks?
Jarvan IV is an early ganker: Hunts kills at levels two to four, so the first wards and a safe wave decide the lane. Fiddlesticks is a farming scaler: Clears camps rather than ganking early, which leaves the lanes free to play forward before six. Jarvan IV: His flag-and-drag lands from range. Stand behind your minions and ward river at 2:30. Fiddlesticks: He farms to six, then ults from fog. Ward the deep brush near your lane before then.
How do I beat Jarvan IV as Fiddlesticks?
E-Q crosses distance no normal gank can, so hugging your own minion line and early river vision beat the knock-up. His flag-and-drag lands from range. Stand behind your minions and ward river at 2:30. LaneDiff's live scan then tells you which Jarvan IV you have drawn: their recent form on the champion, whether they are on a loss streak, and whether they are smurfing, because the player in front of you moves the odds more than the matchup does.

Search Live Match Now

Found a Fiddlesticks in your game? Check if they're tilted before you fight.

Go to Dashboard